They have a 5% chance to cast life tap on any attack. The most common source of this are gloves called Dracul's Grasp. you can tank something indefinitely, the more you hit it the more it heals you. You can see where this is going for a fast melee attacking toon. Life tap is a necro curse that causes melee hits to heal the attacker. At level 90 open wounds will add up to about 300 damage per second.Ĥ) Life tap procs and life tap charged items. Open wounds is a damage over time based on the character level that dealt the damage. That's how you see people kill uber bosses in 10 seconds, on regular mobs crushing blow removes 25%, on bosses it removes 12.5%. Crushing blow is even better, it removes a percentage of the monster's health regardless of how much health the monster has. Deadly strike is like a critical hit, it's a chance to do double damage. You can google around for how it works but it requires high level runes so not applicable to this discussion.ģ) As you start getting into later NM and Hell, also pay attention to deadly strike, crushing blow, and open wounds. Pay attention to that firstly when picking runewords to make.Ģ) The exception to the above is Grief. That's how you see a mercenary in the 90s levels with 3000 damage per hit from a weapon that started out at 220ish damage. Basics of runewords and other higher level weapons, for a melee toon.ġ) % increased damage is just that, it multiplies the base damage of the weapon times that percentage.
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